Collaborative project (Nuke and Maya)

During this second term we worked on a project using both maya and nuke. During the first weeks in Maya we made the 3d model: a steam engine with animated mechanical movements

The metal rods are animated and will follow the movement of the large wheel.

Nuke:

At the same time we worked in nuke with this footage. After denoised it, I recreated a 3d scene thanks to the camera projection.

Original plate
The result of a tracked scene is this agglomerate of dots. I applied cards and axis around to give space to the environment.
Process on nuke
Before exporting everything to Maya I want to clean up the visible markers creating a patch projected on the camera
Patches are created and located into the scene
Process on nuke
Clean plate

BACK IN MAYA

I then imported in Maya the scene from Nuke, with locators and cards which allow me to locate the model into the scene.

Locating random elements to understand the proportion

After placing the model in the scene, I began to place new light sources to truthfully illuminate the machine.

After that I started rendering the model, downloading some textures from texture heaven and rendering with Arnold’s AIstandardsurface with the hypershade

Final model

I then export a multipass file with several AOV’S to comping in Nuke

SHADOW MATTE
DIFFUSE
Process on Nuke
I roto out the walls
Final version

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