During this second term we worked on a project using both maya and nuke. During the first weeks in Maya we made the 3d model: a steam engine with animated mechanical movements
Nuke:
At the same time we worked in nuke with this footage. After denoised it, I recreated a 3d scene thanks to the camera projection.
BACK IN MAYA
I then imported in Maya the scene from Nuke, with locators and cards which allow me to locate the model into the scene.
After placing the model in the scene, I began to place new light sources to truthfully illuminate the machine.
After that I started rendering the model, downloading some textures from texture heaven and rendering with Arnold’s AIstandardsurface with the hypershade
I then export a multipass file with several AOV’S to comping in Nuke