Inspiring by this reference from Sketchfab I start to model a steam engine in order to import it into a 3d tracked scene. The engine must be rigged and that’s the main task for this project, the steam engine has to be animated.
CAMERA SCENE imported from Nuke
I then export the multipass file to nuke to comping into the scene.
During week 3 we practiced on how to use the material fracture node as well as the new RBD Bullet Solver node. Here I am going to build a rough building and destroy it using those previously mentioned nodes.
In this plate I tried to use most of the tools I have learnt during the first term using Nuke.
I first stabilized the footage and then I denoised it in order to track it way better. After that I started to rotoscope the main character because I want her always to be in front of everything I have added to scene.
I did some color grading, white balance and color-matching with all the images and videos that I added to the scene.
The original plate had some details which I didn’t like, for example some stains on the walls, tubes, people and signs. So I did some clean ups and replace where I could.