Starting with this boot as a referencewe imported the picture into Maya to work closely to the imageWe downloaded a 360 background in order to locate our boot
Mask
My reference’s MaskWe started from this 3d head model. Using the quad draw we achieved to get the base for our mask.once we create the face we then start to model it as mach similar to our referenceAt this point my mask is almost ready and I sent it to mudbox in order to modify the surface, adding details, material and colors…But first… let’s check the UVStill a “work in progress…”