Journey to Maya Posted on 1st December 2020 by Gherardo Varani Texan Boot Starting with this boot as a reference we imported the picture into Maya to work closely to the image We downloaded a 360 background in order to locate our boot Mask My reference’s Mask We started from this 3d head model. Using the quad draw we achieved to get the base for our mask. once we create the face we then start to model it as mach similar to our reference At this point my mask is almost ready and I sent it to mudbox in order to modify the surface, adding details, material and colors… But first… let’s check the UV Still a “work in progress…” 3d render video Maya