Roles in the VFX industry

Here I am identifying all different roles of the VFX industry

Let’s start with Runner, Matchmoving Artist and Roto Artist

Runner

is one of the first roles to approach the vfx environment, an entry level job and a great way of getting into the industry. Generally the runner is a film or animation passionate with some VFX or media art qualifications. Working as a runner in a studio allows you to gain experience and have the opportunity to move forward in the world of vfx, learning from industry experts. Runners are all-purpose helpers in a VFX studio, they can therefore have a lot of workload. They support any members and departments in the studio and make sure that everyone has what they need, doing a variety of jobs. They deliver materials and messages between departments, organize meetings and schedules. Runners may also have the opportunity to get their hands on programs such as Maya, Nuke or After Effect, usually under the supervision of a mentor or supervisor.

Matchmove artists *

combine computer generated (CG) scenes with live footage so the two can be convincingly combined and recreate live-action backgrounds (plates) on a computer in a way that mirrors the camera on the set in every way, including lens distortion. They do this by monitoring the camera’s movements to make sure real and virtual scenes appear from the same perspective. Sometimes matchmove artists go to the movie set to take measurements and put tracking markers. Then they use these markers to track the camera movement and calculate the relevant coordinates in the 3D scene. They do this using 3D tracking programs like Maya or 3DEqualizer. Matchmove artists also perform body and object tracking, using markers to recreate the movements of people, vehicles or other CG objects. The motion files created (camera, object or body track) are then transmitted to other departments via the VFX pipeline, so that, in the end, they can be perfectly combined by the composer. The Matchmove artists are extremely accurate and meticulous in their work. It has to be pixel perfect, so they need an eye for detail. At the end of a work the CG and live-action movements must line up perfectly in order to reach a good level.

Roto artists *

are animators that use animation techniques to trace over motion picture footage, frame by frame, to produce realistic action. They manually draw around and cut out objects from movie frames so that the required parts of the image can be used, a process known as rotoscoping. The parts of an image that are wanted after cutting out are known as mattes. Roto artists work on the areas of live action frames where computer-generated (CG) images or other live-action images will overlap or interact with the live image. If the live-action camera is not moving within a shot, rotoscoping might involve only one frame. If the camera’s moving, roto artists trace the relevant areas of every frame within the shot so that CG can be combined accurately with the live-action. Roto artists need to have a keen eye and patience in order to complete this meticulous and repetitive work. In addition to rotoscoping, roto artists might assist in the preparation of material for compositing. Roto artists are typically employed by VFX studios but can also be freelancers. They generally use composing and 3d programs such as Nuke and Blender.

Concept Artist

A concept artist is a designer who visualizes & creates art for characters, creatures, vehicles, environments, and other creative assets. Concept art is a form of illustration used to visualize ideas so that modelers, animators, and VFX teams can make these ideas ready for production to use in films, video games, animation, comic books, or other media.

Maxime Desmettre: Ubisoft, Netease, King Kong Concept Artist | by Concept  Root | Medium
Maxime Desmettre artist

The artist must bring these ideas to life through their artwork.

Jungle Concept - Characters & Art - Uncharted: Drake's Fortune | Concept  art, Uncharted, Art
Jungle Concept Art – Uncharted

Concept artists need to know design and how to create a design that blends well with any creative project. A concept artist working for Fortnite will have a very different design style than a concept artist working for Pokemon.

But the fundamental process is still the same. It’s the artist’s creativity and attention to detail that lets them design many varying styles of characters, creatures, or anything else needed for production.

How they work?

Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art has embraced the use of digital technology. Raster graphics editors for digital painting have become more easily available, as well as hardware such as graphics tablets, enabling more efficient working methods.

The best drawing tablet: Our pick of the best graphics tablets in 2020 |  Brayve Digital

Prior to this, any number of traditional mediums such as oil paints, acrylic paints, markers and pencils were used. Many modern paint packages are programmed to simulate the blending of color in the same way paint would blend on a canvas; proficiency with traditional media is often paramount to a concept artist’s ability to use painting software. Popular programs for concept artists include Photoshop and Corel Painter. Others include Manga Studio, Procreate and ArtRage. Most concept artists have switched to digital media because of ease of editing and speed. A lot of concept work has tight deadlines where a highly polished piece is needed in a short amount of time.

Matte Painter/Artist *

matte artist is today’s modern form of a traditional matte painter in the entertainment industry. A matte artist digitally paints photo-realistic interior and exterior environments that could not have been otherwise created or visited.

The video shows what a digital matte artist does

In more detail?

matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location. Historically, matte painters and film technicians have used various techniques to combine a matte-painted image with live-action footage (compositing). At its best, depending on the skill levels of the artists and technicians, the effect is “seamless” and creates environments that would otherwise be impossible or expensive to film. In the scenes the painting part is static and movements are integrated on it.

The Techniques of Dylan Cole Vol. 3 | The Gnomon Workshop
Dylan Cole artist

From traditional to digital

Traditional matte painting is older than the movie camera itself and has actually been already practiced in the early years of photography to create painted elements in photographs.

With the advantages of the digital age, matte painters have slowly transitioned to a digital work environment, using pressure-sensitive pens and graphic tablets in conjunction with a painting software such as Adobe Photoshop. A digital matte painter is part of a visual effects team being involved in post-production, as opposed to a traditional matte painter, who was a member of a special effects crew, often creating matte paintings on set to be used as backdrops.

Digital Matte Painting: 4 Texturing
A matte painting work on photoshop

Digital matte art is often characterized by an artificially perfect look. One of the modern approaches adopted to address this is the integration of details from a photograph, say, of real places to depict realistic scenes. It is this reason why some digital matte artists refer to their work as a combination of digital painting, photo manipulation, and 3D, for the purpose of creating virtual sets that are hard or impossible to find in the real world.

Prep/Paint Artist

Prep artists clean up the backgrounds of live action-footage ready for the effects to be layered on it by the compositor. The shots they work on, known as plates, either moving or still, don’t have foreground action or players included.

A Prep Artist is responsible for rig removal tasks, painting out markers, wires and rigging before the shot can move along the pipeline. High-level quality control and a keen eye for repair work is necessary, as the work must be invisible. The work of a Paint/Prep Artist is likely to be reviewed by a VFX Supervisor, often one frame at a time, and compared back to the original plate on a cinema screen.

Pikachu removal on NUKE

Prep artists use specialist VFX software to clean plates, such as Maya, Photoshop and, particularly, Nuke. There are many processes used to do this cleaning. They remove any unwanted dust and scratches from the frame. They sort out dropped frames, where a camera has been unable to capture all the frames in a given time resulting in little jerks in the action. They remove any unwanted items such a boom microphones or electric pylons.

They typically work with the compositors because they hand their plates over to them. They also work with the roto artists, who cut out objects and help clean the plates. 

Compositing Artist 2D / 3D *

Compositors create the final image of a frame, shot or sequence. They take different digital elements; like the animations, background plates, graphics and special effects (SFX) and put them together to make a believable picture.

A short project that explains what is VFX and especially Digital Compositing.

They are responsible for the composition of images and shots. They make these look good by way of how the different art assets and elements are digitally placed. Compositors enhance the lighting, create convincing shadows and add motion blur where required.

ArtStation - BBC Winter Olympics Spot - compositing, Łukasz Stolarski
different art assets and elements are digitally placed in order to create a new realistic scene

They are also responsible for continuity; making sure art from different sources and different artists looks the same. They make sure the blacks and other colours match each other in the image. They spot mistakes and either correct them or send the work back through the pipeline to be improved. They ensure the overall style of the film is consistent and in line with the director’s vision.

Some studios have junior compositor roles. Junior compositors help compositors by doing the simpler parts of the job, sometimes under supervision. They might match colours or add in shadows.

What is SFX, VFX, Animation and CGI? – Topicrooms VFX
from Game of Thrones

Typical applications

In television studios, blue or green screens may back news-readers to allow the compositing of stories behind them, before being switched to full-screen display. In other cases, presenters may be completely within compositing backgrounds that are replaced with entire “virtual sets” executed in computer graphics programs. In sophisticated installations, subjects, cameras, or both can move about freely while the computer-generated imagery (CGI) environment changes in real time to maintain correct relationships between the camera angles, subjects, and virtual “backgrounds”.

 computer-generated imagery (CGI) environment backgrounds from Avengers Infinity War
 computer-generated imagery (CGI) environment backgrounds from Avengers Infinity War
 computer-generated imagery (CGI) environment backgrounds from Avengers Infinity War

ASSISTANT TD (technical director)

TD assistants help identify and resolve issues and make sure everyone in a visual effects production pipeline has the tools they need. They must have a very good understanding of how VFX pipelines work and all the different VFX professional roles. Their experience also includes understanding the software used by VFX artists and the needs and limitations of the different departments.

but what is a technical director?

Assistant TDs assist pipeline TDs and other TDs to gather information on the needs of each department. They design solutions for problems that arise and also use coding skills to create small-scale tools needed by the VFX artists. They deal with minor bug reports so that pipeline TDs to deal with bigger problems, such as rendering errors.

They also work closely with data input/output technicians to develop solutions to these as well as with supervisors, like create their own plug in.

An assistant TD must have a strong understanding of all jobs within the pipeline, their roles, needs, and the challenges they face

a typical VFX pipeline

Assistant TDs are also responsible for data management, archiving and restoring and tracking data and converting and resizing files where needed. They help to keep the project on schedule. Along with pipeline TDs, assistant TDs will work closely with research and development teams, who design and test any new software.

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PRODUCTION COORDINATOR

Production coordinators run the production office.

A production coordinator works with a producer or production manager. They help to coordinate with individuals involved in the filmmaking to ensure everyone comes together for the video production.They also serve as a supervisor to any of the production assistant staff. It tends to be more of an office position rather than a hands on position.

How to become a Production Coordinator?

Production coordinators start work during pre-production. They set up the production office, organising equipment, supplies and staff. They coordinate travel, accommodation, work permits and visas for cast and crew. They also distribute shooting schedules, crew and cast lists, scripts and script revisions.

During production, production coordinators are responsible for preparing, updating and distributing crew lists, daily progress reports and script changes. They also deal with call sheets and transport requirements. They let the transport captain know what is needed and organise couriers and shipping companies.

As the shoot draws to an end, production coordinators help the production manager to ‘wrap’ the production. They close accounts with suppliers, return surplus stock and tie up all loose ends. They usually work on a freelance basis.

Now Hiring - Production Coordinator — Anthill Films

What’s a production coordinator good at?

  • Knowledge of filmmaking: understand the process and the needs of each department
  • Organisation: plan, multi-task, work calmly under pressure
  • Innovation: find solutions to problems, deal with the unexpected
  • Communication: work as a team, share information with heads of departments
  • Budgeting: keep recordings of spending and control it

MODELLING ARTIST

Modelling artists create characters, weapons, plants and animals on a computer in 3D.

3D Art - Ivan Komnenovic - ikomnen - freelance artist portfolio site

They often start with a brief or 2D drawing from a concept artist and build their 3D models from that. Or they can work from reference materials, such as photographs or line drawing sketches, which can be scanned into 3D software.

Inspirational 3D Art | Foundry
Crafting gruesome fantasy creatures (Ken Barthelmey)

They first create a ‘wireframe’, commonly referred to as a ‘mesh,’ of the object. This looks like a series of overlapping lines in the shape of the intended 3D model. From the mesh, they are able to sculpt the model of the object to closely resemble what’s intended. They use digital tools, such as sculpting brushes, and a physical graphics pen and tablet.

Website Wireframe Wire-frame Model Elephantidae 3D Computer Graphics -  Elephant Transparent PNG
‘wireframe’, commonly referred to as a ‘mesh,’ of the object

Modelling artists work at an early stage of the CG and 3D part of the VFX pipeline. The 3D models that they produce can then move on to be animated, given texture and lit.

If a modelling artist specialises in creating a specific type of 3D model, for instance, characters, then they may refer to themselves as a character artist.

In this case, they will likely create both the models and textures for characters.

The best 3D modelling software:

  1. Maya. Industrial-strength 3D modelling software, with a price to match. …
  2. Houdini. 3D modelling software used in today’s movie and TV VFX. …
  3. Cinema 4D. Brilliant 3D modelling software for beginners and pros alike. …
  4. Autodesk 3ds Max. …
  5. Modo. …
  6. Lightwave 3D. …
  7. ZBrush.
Organic and Procedural Modeling with Maya3D
View of Maya interface

Modelling artists work for VFX companies or studios or as freelancers. Smaller VFX companies or studios may not distinguish between modelling and texturing artist roles, and instead advertise for one position to do both roles. Modelling artists take the brief from the concept artist. They draw their models into the work created by environment artists, so they work closely with them. They then pass their work onto the texture artists, riggers or animators.

TEXTURING ARTIST

Texturing artists make 3D models believable by mapping textures onto the object’s surfaces. They also add an extra dimension with imperfections – rust to oil cans, scuffs to trainers, rips to fabric and reflections to windows.

10 Power Tips for Substance Painter and Substance Designer | Gnomon
nana_sculpt_texture_danroarty_3dartist | 3DArt

They are concerned with making surfaces realistic, to help the player forget that they are in a computer-generated world. They may use a combination of hand painting, photos, digital and 3D art to create unique custom textures. They use materials, shaders, mapping and an understanding of how these interact and respond.

Which tool do they use?

New Autodesk Mudbox 3D Modeling Software Empowers Indies for $10 a Month
  • Image editing software (Adobe Photoshop)
  • 3D painting software (Mudbox, ZBrush, Substance Painter, Substance Designer, Quixel)
  • Games engines (Unity, Unreal)

Texturing artists work with all the other members of the art department – the concept artistsenvironment artistsmodelling artists and so on – as well as designers but also programmers. They usually report to the art director.

Environment Artist

3D Environment based on Jermey’s artwork
3D Environment based on Jermey Pallotin’s artwork

An environment artist is a professional artist who works in the video game industry as a 3D modeler, specializing in outdoor and indoor locations for a game’s setting. They are responsible for creating the majority of the overall asset and visuals the player will encounter on the screen, modelling, texturing and placing assets, buildings, streets, foliage, furniture and all other elements into a scene.

They often start with 2D art created by a concept artist and matte artist and turn it into a believable environment in 3D. Sometimes they use photographs, sometimes their own imagination. Environment artists carefully consider the level designers’ gameplay requirements. They find out what’s mission-critical and ensure those elements are included.

Spyro the Dragon – Hardcore Gaming 101
Environment from Spyro 1998

If they create an environment that’s too detailed, it could cause the game to lag. Consideration of technical aspects such as polygon count within the environment can prevent that from happening. Maybe a Retopology Artist could save the situation…

Environment artists usually work with all the other members of the art department as well the designers and programmers working on the same game. 

Uncharted 4: A Thief's End images courtesy of Naughty Dog.
UNCHARTED 4’S ENVIRONMENT

The best 3d environment software:

  • Image editing software as Adobe Photoshop
  • 3D modelling, sculpting and painting software (Blender, 3D SMax, Maya, Mudbox, ZBrush, Substance Painter, Substance Designer, Quixel)
  • Games engines: Unity, Unreal

LOOK DEVELOPMENT ARTIST

Look development artists define the look of CG creatures or objects to ensure all the art in the film and tv series is consistent. Look development is part of the pre-production phase where a show or movie’s overall artistic & scene styles are established by asking the question of how stylized, flashy etc. the final design should be.

They work with lighting TDs, texturing artists and creature TDs to establish the different looks, balancing the processes of texturing, lighting and rendering to match reference images and real footage.  

Character courtesy of www.td-u.com
Character courtesy of www.td-u.com

The looks that the look development artist creates are really important because after having established, all the artists in their VFX pipeline then use these looks when they create their assets. So consistency and quality are the key words .Ofter the role of a look development is covered by a lighting artist.

Look development can be divided into traditional, 2D digital, and 3D digital:

Traditional mediums constitute canvas paintings and watercolors and in some cases maquette. Maquettes are sculptures that are made with clay, wax, or even wood, among other materials. A detailed maquette will serve as a reference for further design choices to help visualize the concepts.

kent melton - Google Search | Art Reference | Treasure planet, Art, Long  john silver
Maquettes example

The 2D digital look development process determines the majority of the design choices.It is comprised mainly of concept art and color charts. For 2D look development most tools are fairly accessible to all artists and they amount to no more than the best digital painting programs: Photoshop, Krita, Affinity Designer, or Clip Paint Studio, among many others.

What is Look Development?

With 3D digital look development, the end goal is to determine rendering choices and stylized asset designs. This is geared towards shading, texturing, and rendering. After look development exploration is done the 3D assets can be considered ready for production.

Look development artist software:

Almost all of the digital content creation (DCC) packages such as Maya, Cinema4D, or 3ds Max can be used for this process.There are, however, applications that can accommodate rapid iteration and they specialize in look development. These are tools like Keyshot, Katana, and Clarisse among others.In addition, the 3D phase also requires testing several rendering engines to see what gives the best final output.

For instance, Autodesk’s Arnold might be a good all-around choice for any topic. But for interior scenes it’d be better to use a biased-render engine such as Maxon’s Redshift or Chaosgroup’s V-Ray for faster turnaround.

Lighting artist

A 3D lighting artist is a member of a larger team of 3D artists who specialize in lighting the final scene (or render) in a style that blends properly with the 3D project. This can include lighting for video games, movies, instruction videos, or architecture mockups.

Like a director of photography and gaffer who decide what lights to use and where to place them in a movie, the lighting artist does it in a computer-generated (CG) animation. The difference with an animation is that the lights are created through software and the lighting artist has complete control of what the effects will be.

before
after

Modern render engines and most real time game engines calculate lighting in a way very similar to that in the real world. But the lights you use in a scene need to be set up by the artist to give the scene the final look.

Lighting artists use light to enhance the atmosphere, tone, depth and mood of a scene. They input different light effects depending on the factors in a frame or scene, such as the weather or the time of day. They make it clear where the light sources are meant to be in a scene.

There are several forms of digital lights, and they vary depending on the software & the render or real-time engine being used.

Spotlight:

Spotlights behave in the 3D world very similarly to their real world counterparts.The light is emitted from a source within the 3D space then projects a “cone” of light in a single direction. These lights are very customizable, allowing you to change the direction of the cone, the intensity, and color of the light. Within the cone size settings you usually have options called near and far attenuation (or falloff).

Radiator Blog: Lighting theory for 3D games, part 4: how to light a game  world in a game engine
a “cone” of light in a single direction

Sun/Sky Light

Sunlight is usually a combination of a spotlight and HDRI. This type of light tends to import with a custom HDRI that is relatively flat, giving off no strong lighting information and is only used to soften shadows and other darker areas. The “Sun” light acts similarly to a spotlight producing the main bulk of the light in the scene. Due to the main light being separate from the HDRI allows for more customizability in your lighting, which can give you some nice results.

Artificial Skylight Brings Sunlight To Any Room | Hackaday

HDRI Light

HDRI lights are an interesting form of lighting where all the information is taken from an image and translated into lighting data.HDRI stands for High-dynamic-range imaging which is a technique used in photography to produce images that can store a larger amount of information than a standard photograph.This can be useful in many post processing applications.

Lightmap | HDR Light Studio - Lighting Software for 3D Artists

Ambient Light

Ambient lights are very different from the others in this list. While they technically have a source within the scene where you can select and move the light, when it comes to rendering there is no source for this light. All this light does is brighten up your entire scene uniformly, causing no bright spots where a regular source light would. This also limits the customizability of these lights with you only being able to change their color and brightness.

Art of Lighting Game Environments in Unity - CG Cookie

Lighting artist software:

  • Image editing software: Adobe Photoshop
  • 3D lighting software: V-Ray, Arnold, Redshift and Renderman
  • 2D compositing software: After Effects, Blackmagic Fusion and Nuke

Production Manager

The VFX Production Manager is primarily responsible for the management of production flow for VFX projects. Attending client and internal show meetings, generating schedules and status reports, and reporting to the VFX Producer on show progress, are all part of the daily responsibilities of the VFX Production Manager.

A Production managers look after the budget too. He oversees the work of the production coordinator in scheduling the work and might also be involved in casting or hiring artists and drafting contracts. He works alongside the VFX artists and technical directors (TDs) from all parts of the VFX pipeline to see that work is completed on time.

interview with a production manager

Production managers are also important in communicating with the producer of company shooting the live-action footage and producing the film or TV programme. Anyway they have to act on the decisions that have been made by the VFX producer.

Usually a Production manager tends to be employed by VFX companies instead of be a freelancer.

Duties:

A production manager must keep in contact with the various departments on a production in order to inform them of their schedules.

Also, a production manager must understand all aspects of the VFX pipeline, know the processes, the creative challenges and the software, in order to anticipate any issues that might occur during the project, adapt to changing timescales and technical issues.

PRODUCER

A Producer oversees entire projects from a managerial position. They are involved from beginning of the process from early client discussions, bidding and shot breakdowns, right through to making sure the final result is a high standard and delivered on time.

VFX Producer Hasraf Dulull

VFX producers write the bid; the document through which they persuade the film or TV series’ producer to take their VFX studio on to do VFX work on a project. VFX producers put together the team of VFX artists and other technical staff. They set the schedules for the work and they manage the budget.

Works with:

  • VFX Supervisor
  • Department Supervisors
  • VFX Coordinator
  • Company Director
  • Client Producers/Directors

While filming is happening, VFX producers work closely with the live-action production crew. They also work with the editor in post-production. They communicate between the crew and editor. How much they interact with the client varies between studios. They might report to them on a weekly or even daily basis.

Duties:

  • Act as the main contact for client relations.
  • Provide early ‘ballpark’ estimate bids, and work with the VFX Supervisor to provide more in depth shot breakdown quotations to clients.
  • Schedule production objectives, tasks and milestones between all involved, including supervisors, artists.
  • Schedule client review sessions and screenings.
  • Liaise with clients on formulating approval processes for projects.
  • Ensure all shots/assets are tracked, including their status, version number, changes, etc, throughout the process until final delivery.
  • Maintain a smooth workflow and operation of all departments, include any potential off site, remote artists.
  • Encourage new client relationships and strive to bring the company new work.

ANIMATOR

An Animator breathes life into a modelled character by making it move, talk, and express emotions. They might animate vehicles or machinery too.

Animators create animation ‘frames’ (images), using the ‘rig’ (the digitally moveable 3D model). When the frames are put together in sequence, they form the animation.

In some films, a process of motion capture is used for certain characters. This is where an actor wears a special skin-tight suit with motion trackers on it, so that the movement and expression of their performance can be captured digitally and translated into a different-looking character animation model.

ILM 'Captain America: Civil War' VFX Part 2: Fully CG Airport Battle |  Animation World Network

The animation team will usually have reviews with the studio’s Animation Director and the Director of the film: both ensuring the performance and narrative, are true to script.

Animators produce work to be integrated into the live-action footage of a film or TV programme. They animate 3D objects as dictated by background film plates, which means that there is footage and a set camera position that they must work to.

Animators in the VFX industry are either employed by VFX studios or they work as freelancers.

The most common software used to animate is Maya, but others like Blender, 3Ds Max, and Cinema 4D are widely used too.

2017 Sci-Fi Film “Attraction” by the talented team at Main Road Post!

Duties:

  • An animator must draw and reveal attitude, emotions and mood through a character’s movement, have spatial awareness and a feel for movement over time
  • He must have a big knowledge of animation: have a good understanding of the principles and mechanics of animation
  • Using VFX software: be adept at using relevant programmes such as Arnold, Blender, Maya, Mental Ray, Photoshop, RenderMan, Substance Painter, V-Ray, ZBrush and 3ds Max
  • Work within the production schedule, manage files and meet deadlines
  • Be able to work with other VFX artists in the pipeline, use each other’s resources and work effectively

EFFECTS TD

Effects TDs create special effects for vfx and animation. They make it easier for visual effects (VFX) artists to use effects like explosions, billowing smoke and rushing water.

They create these effects for the VFX artists and animators to use in their sequences; they write the computer language scripts that generate the effects. FX TDs build and test software tools for the VFX artists to use and then they incorporate them into a VFX studio’s production pipeline.

They make sure the effects look believable and also consistent with the style of the animation so that they blend seamlessly with the other art assets.

The role is both artistic and technical and so is ideal for problem-solvers with a good eye. FX TDs aim to meet the director’s vision, in terms of digital FX, with the resources available to them. Each project presents its own complex obstacles. They stay up-to-date with the latest research and techniques and push software technological boundaries to find ways the make directors’ creative vision a reality on screen. They make sure the effects look consistent and convincing. Effects need to blend in seamlessly with the other VFX and live action components of the film or TV programme.

Alireza Bidar FX TD/ 3D Generalist – Alireza Bidar FX TD/ 3D Generalist
Alireza Bidar FX TD/ 3D Generalist 

An effect TD ( FX TD) must have several skills such as:

a good eye for detail, knowing how to make a sequence look good, a good understanding of physics, be able to create accurate and believable movement of particles, overcome obstacles, use current technology to find new ways to achieve a creative vision.

Also a Knowledge of VFX production pipelines is required: have a strong understanding of other roles within VFX studios and ensure that FX sequences will fit into the rest of the process and the finished product. Programming and coding skills its a vital aspect: have a high level of technical ability using a variety of relevant software.

Lastly a FX TD must communicate well with a team of VFX artists, offer support, taking direction from a VFX supervisor.

FX TD software:

  • Maya
  • Houdini
  • Nuke

Creature technical director (TD)

Creature technical director (TD), also referred to as a creature TD, is a type of technical director in film and video games who is specifically concerned with characters, creatures, and mechanical objects.

They develop and program the digital tools for all the artists who work on digital dinosaurs, animals or magnificent beasts, helping them to be as efficient as possible. They then work with pipeline TDs to incorporate the tools into a VFX production pipeline.

TD Creature Designs - ZBrushCentral
The Cuttle Monster. A humanoid creature that is the result of alien genetic experimentation. It’s part cuttle fish, part reptile, and part alien.

The role of a Creature TD may vary from studio to studio in its scope, but is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.

The role may additionally encompass disciplines such as modeling and simulation.

In larger studios, the role of creature TD is focussed on creating the fur, hair, feathers, skin. The goal is the same, to make sure the effects look convincing and blend seamlessly with the other VFX and live-action components of the film or TV programme.

Creature TDs can be employed by VFX studios or work as freelancers.

Lonnie Kraatz Creature TD Demo Reel
lonnie Kraatz
lonnie Kraatz

Software:

The software used by character TDs may vary widely from studio to studio, from off-the shelf tools to proprietary in-house systems. Autodesk Maya is used predominantly throughout the VFX and animation industry, with Softimage also having a large user-base. In the gaming industry, Autodesk Maya and Autodesk 3ds Max have been the dominant presence.

Many studios pair off-the-shelf software with their own in-house software and plug-ins for rigging and simulation. For instance, Industrial Light & Magic does much of their sim setup and simulation in a proprietary package called Zeno, and Weta Digital uses an in-house simulation system they call Tissue.

Notable newcomers to the field of rigging include the independent platform Fabric Engine, being used by Double Negative, MPC and Hybride.

SHADER DEVELOPMENT TD

Shader TD’s write and adjusts shaders to determine the appearance of models, and prepare objects to be painted by the texture painters.

The Shading TD works alongside modelers and lighters to create the look of characters, sets and other objects in the film. The shading is created with RenderMan shaders, using a mixture of painted and procedural textures along with sophisticated illumination models.

Demo Reel for Lighting and Shading TD

Pipeline TD

Being a pipeline TD is all about helping your team be successful. In this position, you’ll lead the charge on designing and developing custom tools to help everyone else get their work done faster and better.

Being a pipeline TD means you need extensive knowledge about how pipelines work from beginning to end. With this knowledge, you’ll be able to tell when a pipeline isn’t running smoothly and work to figure out what sort of tools you can create to keep the pipeline running.

Since there’re a lot of people in a typical pipeline, you’ll often be expected to interact and interpret the needs of various artists along the pipeline.

A Pipeline TD communicates with VFX artists across the team to understand their needs, putting things in place to ensure the project runs smoothly and the artists’ needs are met. If the project isn’t running smoothly, the Pipeline td identifies what kind of tools need to be developed to fix this. Issues that arise might be technical ones to do with 3D art, or productivity issues. The job involves writing or modifying code to solve problems and also provide face-to-face technical assistance. Pipeline TDs will work closely with research and development teams, who design and test any new software.

Skills:

  • Communication: communicate well with a variety of staff at different levels to understand their needs and assist with technical issues, work well as part of a team to develop solutions and take direction from a VFX supervisor
  • Problem-solving: think analytically to identify problems and come up with creative and efficient solutions, find new ways to overcome obstacles and achieve a creative vision
  • Knowledge of all parts of the pipeline: have a good understanding of the jobs within the pipeline, their roles, needs and the challenges that they face
  • Programming and coding skills: have advanced knowledge of programming in Python and C++ with a very high level of technical ability using a variety of relevant software used across the project such as Maya, Houdini and Nuke
  • Helping others: offer guidance to more junior members of the pipeline team and give face-to-face technical assistance to staff across departments, maintain a positive attitude
pipeline td reel

R&D Programmer

R&D Programmers produce the technology required for a visual effects (VFX) project. They create the systems which technical directors (TDs) can use and modify to suit the specific needs of their VFX artists. They also design new digital tools and make sure they fit into existing software systems. This enables the efficient passing of assets from one VFX process to the next.

R & D / HOUDINI-FX / Car Crash /

This is a research and development role, which means that it involves working out ways to improve how well digital processes works. R&D Programmer must stay informed about software and technology relevant to their field and beyond. They find innovate ways to enable the artists within the pipeline to complete their work as fast and as well as possible.

Skills:

  • Communication and teamwork: communicate well with pipeline technical directors as well as directly with a variety of staff at different levels to understand their needs and assist with technical issues, work well as part of a team to develop solutions, present a plan to and take direction from supervisors
  • Problem-solving: think analytically to come up with creative and efficient solutions, using the most up-to-date technology to find ways to overcome obstacles and achieve a creative vision
  • Programming and coding skills: have advanced knowledge of programming in Python and C++ with a very high level of technical ability using a variety of relevant software used across VFX projects, such as Maya, Houdini and Nuke
  • Knowledge of all parts of the pipeline: have a strong understanding of all jobs within VFX pipelines, their responsibilities and needs
  • Planning: create an appropriate development plan and stick to a timescale, understand how to breakdown a project into tasks

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